![]() It's called events.txt in the local storage of your pc underĬ:\Users\\AppData\Local\Ndemic Creations\Plague Inc. Like, it might not work like it's supposed to. If you know how to read XML Data and are confident you can pull the proper parts out to merge with your existing "events.txt" on your system.Then here you go.WARNING.other settings I have in other files that YOU don't have in yours may cause unexpected.things. Point during the game, attach it to other events or run this event when certain conditions are met This is so you can "Call" this event at any You to NAME the event when you make a new one. I believe you have it from here, if I understood your original question properly you were only unable to locate Infected Population variables.Įvents are things, mainly, that YOU the scenario creator MAKE. Percentage as a DECIMAL, This range is 0.0 to 1.0. On the right side expression (What we are comparing it to) select numeric value and enter your Use total infected you will have to do other things to make it work.like compare numbers against starting world population or if you are going the route of comparing vs a country you will have to do similar actions of comparison.įor simplicity sake we are comparing a Global Percentage so we will select "Infected Percentage" NOTE: The first 2 on my list under "Population" end with the word "Percentage", if you want to Select the drop down next to "Population" and choose the game variable you want to compare. On your left side expression choose option "Variable" and it will bring up a list ![]() In your event conditions, (whether Global, Country or Outcomes) This example will (Continually) Will notify user of Genetic Drift variable changes.(Continually) Turns Genetic Drift OFF and resets Genetic Drift Multiplier to 0.(At Game Start) Turns Genetic Drift OFF and sets Genetic Drift Multiplier to 0.TRAIT is not triggered (Evolved) Triggered/untriggered synonimous with Evolved/unevolvedĭon't do this if you didn't put a check mark in the reset trigger count We are doing the samething as before except you are now triggering OUR if the There are 2 check boxes that are empty.put a check in both and continue followingĪfter you are done here add new outcome "If else" Now click the effect under it and select Variable Select the weapon creating trait under the Triggered traits section.then apply duh.-1 means it will check and fire each time the # of days cyclesĪdd new "IF condition" and then select "Tech trigger" (These are for traits that are loaded and on screen in you scenario.Includes custom made traits you add) Threshold is the number of days this event will wait before checking it's conditions. If you want a message to pop up when it occurs then make sure you enable Now, add a new event.Call it watcher then click on the event settings tabĪ ONE-Shot event (My own term) is one that will only trigger ONCE.EVER
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